The English Civil War (1642-1651) started when Charles I raised his royal standard in Nottingham. The split between Charles and Parliament was such that neither side was willing to back down over the principles that they held and war was inevitable as a way in which all problems could be solved. The country split into those who supported the King and those who supported Parliament – the classic ingredients for a civil war. This blog will record my wargaming journey through the English Civil War using 28mm miniatures.

Wednesday, 24 September 2014

To Defy a King Wargames Rules

To Defy a King are tabletop war games rules for the English Civil War. 

The Rules are designed to give a flavour of the period whilst giving a
quick and easy game. Games can be played with anything from a few 
units up to a full scale battle lasting all day. The rules have been
designed with games lasting 3 to 4 hours using around 10 units per side.

There is a unique force generator using unit cards and army lists that 
use cards for each year of the war. The main unit within these rules 
is the regiment and each regiment is made up of a number of stands. 
Units can be as small as 2 stands going up to as large as 10 stands. 
All dice required in these rules are D6.

Included in the rule book are the rules, army lists along with a 
battle report. You are also provided with a fast sheet and 10 A4 cards 
that provide the unit cards that make up all of the army lists.

The rule book can be purchased direct from the author at:

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